8/14/2023 0 Comments Unity forum code tagsthe description of the error itself (google this you are NEVER the first one!) The important parts of the error message are: The complete error message contains everything you need to know to fix the error yourself. The error code is absolutely the least useful part of the error. Remember: NOBODY here memorizes error codes. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.īeyond that, Step 3, 4, 5 and 6 become easy because you already understand!įinally, when you have errors, don't post here. For some other less-well-known content creators, this is less true. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. Of course, all this presupposes no errors in the tutorial. If you want to learn, you MUST do Step 2. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. Step 2 is the part everybody seems to miss. It might take days or weeks to work through a single 5-minute tutorial. This is the part that takes a LOT of time when you are new. Go back to the tutorial and try to figure out WHY they did that. Read the documentation on the functions involved. If you are unable to explain any part of it, STOP. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. Go back and work through every part of the tutorial again, and this time explain it to your doggie. It is almost CERTAINLY your typo causing the error, so look again and fix it. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. Do NOT continue until you fix your error. If you get any errors, learn how to read the error code and fix your error. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.įortunately this is the easiest part to get right: Be a robot. Even the slightest deviation (even a single character!) generally ends in disaster. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. How to do tutorials properly, two (2) simple steps to success: Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration: If you got this from a tutorial, go back because you made a mistake! If you post a code snippet, ALWAYS USE CODE TAGS: links to documentation you used to cross-check your work (CRITICAL!!!) what actually happened, especially any errors you see This is the bare minimum of information to report: How to report your problem productively in the Unit圓D forums: a using directive or an assembly reference?) idk what this error is helpp Transform.localScale = new Vector2(Mathf.Sign(), 1f) If (!m圜ollider2D.IsTouchingLayers(LayerMask.GetMask("Climbing"))) MyAnimator.SetBool("Running", playerHasHorizontalSpeed) Vector2 playerVelocity = new Vector2(controlThrow * runSpeed, ) īool playerHasHorizontalSpeed = Mathf.Abs() > Mathf.Epsilon Start is called before the first frame updateįloat controlThrow = CrossPlatformInputManager.GetAxis("Horizontal") // value is between -1 to +1 Using UnityStandardAssets.CrossPlatformInput
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